ActionEngine | The base class for a game |
AnimFrames | AnimFrames manages the frames of an animated Sprite |
BitmapArray | |
Canvas | Canvas represents a drawing area |
Color | Representation of a color |
Controller | The baseclass for all controllers |
ControllerFactory | Provide controllers |
Device | Low level device operations |
DigitalController | A digital controller can steer in 8 directions, and has a couple of buttons that can be pushed |
Display | The device's physical display area |
DisplayProperties | The properties of the display |
prvrazor::FxEngine | FxEngine can play sound fx |
Geometry | A collection of geometric functions |
HighscoreEntry | An entry in the highscore table |
HighscoreModel | A model and the neccessary logic for highscore management |
prvrazor::MusicEngine | MusicEngine can playback music |
SaveBufferArray | |
Screen | Screen defines the application specific behavior for a single screen |
SoundEngine | SoundEngine is a facade for sound output from two different sources (music, FX) |
Sprite | Sprite describes a single sprite, i.e |
SpriteGroup | SpriteGroup assists in the management of a collection of sprites |
StateDescriptor | |
ViewportProperties | The properties of the viewport |
xy | |
xyz |