Megasoft2000 Ltd.
Pocket PC Software Division
(PPSD).
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5 devices.
The PocketBowling game is similar to Bowling, one of the most popular and classical games! Different in their functions modes (Stroke, Arcade and Swing) enable you to enjoy the true physical laws when throwing the ball or just rest, while checking keenness of your vision and excellence of your response.
Click the program sign on your desktop and follow the common instructions. Installation will be done automatically.
It may seem to many of us that
scoring a tenpin bowling game is about as difficult as hang gliding backwards
but never fear!  Below is a guide to how to score a game of tenpin bowling,
including the meaning of the symbols used.  By the way, a 300 (the highest
score possible) is achieved by bowling twelve strikes in a row in one game. 
From the information below, you can work out how a 300 is achieved. 
Unfortunately, knowing how to score doesn't make it any easier to score 300.
First, let's look at a game of tenpin bowling:

The numbers in the top row are the frame number,
the second row is the pins knocked down (pinfall) and the third row is the
actual score.  Now, let's look at what all of the "x"'s and
"/"'s mean:
- A Strike (X) is worth 10 pins plus the
number of pins knocked down on the next two balls.
- A Spare (/) is worth 10 pins plus the number
of pins knocked down on the next ball (one ball only - not frame)
- An Open Frame (one where not all pins are
knocked down after both balls have been bowled) has no bonus score.
- If a Strike is bowled on the first ball of
the tenth frame, the bowler receives two extra balls.
- If a Spare is bowled on the first two balls
of the tenth frame, the bowler receives one extra ball.
- There is a maximum of three balls in the
tenth frame so the score in the tenth frame is simple totaled and added to
the score from the ninth.
Note that the circle around the 7 in the
sixth frame indicates a split.  A split can also be denoted by the
letter "s"as in the examples below.
Note that scoresheets can come in a variety of
display formats, but they all mean the same thing. 

Scoresheet - one of the standard formats with
triangles and squares to indicate spares and strikes.  Note the circle
around the 7 in the sixth frame denoting a Split.

Scoresheet - exactly the same score as above
but with "/"'s and "X"'s instead of triangles and squares. 
Note the "s"next to the 7 in the 6th frame indicating a split.

Scoresheet - again same as above, but just
showing "marks"(Strikes, Spares, Miss only - no pinfall).  This
is easy to read, but doesn't show pinfall, so a miss could be a one-miss or a
nine-miss.
1
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
7 |
/ |
8 |
1
|
6 |
/
|
4 |
5
|
9 |
/
|
  |
x
|
  |
x
|
  |
x
|
7 |
-
|
9 |
/ |
x |
18 |
27 |
41 |
50 |
70 |
100 |
127 |
144 |
151 |
171 |
Now looking at the game above, we can add up
the scores frame by frame:
- In the first frame, the score is 10 (because
we got a spare) plus the next ball (8), totaling 18.
- Second Frame: Score from first frame (18)
plus eight plus 1.  Equals 27.
- Third Frame. Score from second frame (27)
plus ten (because we got a spare) plus the next ball (4).  Equals 41.
- Fourth Frame. Score from 3rd (41) plus four
plus five.  Equals 50.
- Fifth Frame. Score from 4th (50) plus ten (spare)
plus next ball (X = 10).  Equals 70.
- Sixth Frame. Score from 5th (70) plus ten
(X) plus next two balls (X and X = 10 + 10).  Equals 100.
- Seventh Frame. Score from 6th (100) plus ten
(X) plus next two balls (X and 7 = 10 + 7). Equals 127.
- Eighth Frame. Score from 7th (127) plus ten
(X) plus next two balls (7 and - = 7 and 0).  Equals 144.
- Ninth Frame. Score from 8th (144) plus seven
plus 0 (- = miss = 0). Equals 151.
- Tenth Frame. Score from 9th (151) plus ten
(9/) plus ten (X).  Equals 171.
Remember that in the tenth frame, simply total
the frame and add it to the ninth to get the final score.  There is no
extra bonuses. Sometimes you will see a circle around a number in the score. 
This means a SPLIT has occurred.  A split is when the head pin has been
knocked down and the pins remaining are separated by at least one pin. 
This sounds rather confusing, but for example, it is possible to get a "nine
split".  This means that the head pin (pin 1 - the closest to the
bowler) was knocked over exposing the 2 and 3 pins (the next row back after the
head pin).  Since the 2 and 3 pins are separated by more than one pin (the
head pin is no longer there), this is considered to be a split. The most common
splits are 4-6, 4-6-7-10, 7-10, 4-7-10, 6-7-10, 3-9, 2-7 but there are literally
hundreds of possible splits.  One important thing to note is that it is not
possible to have a split if the head pin is present - if the head pin is present
then no matter what other pins have been knocked down, it is not called a split.
Just because it is not called a split doesn't mean it isn't difficult to get
some spares when the head pin is left with other pins.  For example, the
1-7-10 combination is not called a split but is also not an easy combination to
spare. You may also see some other marks, such as W, meaning washout.  A
Washout is basically the same as a split, but the headpin is present.  Not
many scoring systems will show you a W, but some do.
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Abandon game -
starting a new game (the current game is lost).
Hi Score - review and game results control.
Options - game parameters setting.
Register - Registration of the PocketBowling application.
About - Information about the PocketBowling application developers.
Quit - quit game.
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Game type - select one of 2 game types:
Single – a single player
Vs Human – 2-user game on one and the same device. Frames are filled in in term.
Throw type - game mode selection. This version offers you 2 modes available:
- Stroke (complete feeling of a realistic game)
- Arcade (arcade variant designed for your rest and relaxation)
Difficulty - Difficulty level selection.
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This table represents top 10 results for every mode. When"Best scores..." is selected, the best results are represented simultaneously for every mode.
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Sound volume - sound effects volume change
Music volume - background music volume change
Show pen stroke errors - system notification delivery when the trajectory is incorrect
Show trace - the screen shows a graphical trajectory of the ball movement before the throw.
Please note! This option is only Swing mode available |
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How can you buy and register PocketBowling game?
You can buy this game at: 
http://swc.palm.com
After you purchased the game you will be e-mailed the registration code that you are to enter in the
"Register"sector.
Note! Keep your personal registration code, as you will need it when repeatedly installing this game on your device.
Note! For the registered users update is free of charge!
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For pulling the ball touch
and hold the stylus at any part of the screen (or instead of stylus you
can use any key of your device). Whether the ball achieves the
target precisely or not, it depends on the stylus hold time (or on the
device key hold time respectively). |
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This mode imitates complete feeling of "presence in the hall"
effect. This mode control is quite easy. Touch with your stylus in the beginning
of the path and draw the ball movement trajectory. 
The graphical picture displays:
- black - stylus trajectory
- red - rolling direction
- blue - direction and power of spinning
Note: when changing Easy/Normal/Hard levels in Option section the length
of trajectory that you set with the stylus is reduced. So: the more difficult is the selected level the shorter trajectory will be.
Long trajectories are cut off. 
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Swing mode simulates the view from above.
In this mode the ball constantly moves in the horizontal position. The ball stops its movement the moment you press the "GO" button. To adjust the ball spinning, hold the "GO" button and shift the stylus to the right or to the left to the desired position. After you get the stylus from the screen the ball will move towards the pins from the specified point.
In order to more accurately adjust the spinning trajectory of the ball, there is a possibility in the "Options" that enables to switch "Show trace". In this case you can review the movement trajectory of the ball before the throw.
To adjust the speed of the ball horizontal movement, use the "+" or "-" buttons in the lower left part of the screen or just touch the desired point on the "speed" scale.
Free
usage of PocketBowling is limited
by 14 days. If
you want to buy it address
to:
http://swc.palm.com
Copyright © 1999-2006
Megasoft2000. All rights
reserved.
swcsupport@palm.com
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