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Shattered Worlds: Space Combat for Palm Information |
Copyright 2003 Skwork Studio. Published by Astraware Ltd. - www.astraware.com
All rights reserved.
Space Combat is the first of the Shattered Worlds trilogy from Skwork Studio centered around the war between the Inner Planet Alliance and the Outer Colonies. Space Combat is a revolutionary 3D space flight game, never before seen on the
Palm, using the 3dmgpl Engine technology developed by Skwork Studio! To find out more about the Shattered Worlds trilogy, visit www.shattered-worlds.com. Also, drop by the Space Combat forums,
hosted as part of the Astraware community forums. Space Combat features:
Use an extractor program such as WinZip on the PC or Stuffit Expander (on the Mac) to get at the Shattered Worlds: Space Combat for Palm files.
Install the game by double-clicking the .prc file, which opens the Palm Install Tool program. Use the HotSync button as usual to install the game onto your handheld. If you have a handheld with an expansion card, you can then move the game over to it. Do this before you register the game! Now run Shattered Worlds: Space Combat for Palm and tap the screen to play the game! If you've got any queries about
Shattered Worlds: Space Combat for Palm or the registration process, first
check out our knowledge base
on our website (you must be connected to the
internet to access this). If this doesn't help, get in touch with us at
support@astraware.com.
If you've got any questions (or suggestions, we love those) about the game
itself, please get in touch with us at the email address at the top of this
page.
In the early twenty second century human outposts were established in the immediate vicinity of Earth. These were rapidly expanding due to the influx of settlers from the overpopulated homeworld and thanks to massive resource investments
by private companies that were encouraged financially by the government. Friction between the remote, outer colonies and the central government soon started to develop. The Earth bureaucracy started to fear that the inner world colonies might break away and join with the outer colonies. Such a
development would have been disastrous for Earths population as the homeworld was heavily dependant on the import of products manufactured in the rapidly developing industrial base of the inner colonies. Several major attempts for a political settlement proved fruitless, and soon the Inner Planet Alliance was formed between Earth and the majority of reluctant inner colonies. In response to what appeared to be a breakdown of diplomatic relations, the Defense Force initiated a massive recruitment drive to triple the size of its Space Combat Command and was preparing to move several heavy combat
squadrons into the colonial regions to preserve unity through an overwhelming show of force. A reconnaissance squadron was dispatched ahead of the main force to harass enemy communications and defenses. It is unknown what kind of response it will encounter... but YOU will be one of the first to encounter it...
As a member of an advance fighter squadron tasked with scouting and reconaissance you will initially be flying a twin-engine advanced tactical space fighter, the ASF2 "Cutter". Please select "Tutorial" from the main menu to test fly the craft. The ASF2 is equipped with twin fusion engines and a type 3 protective shielding generator. You can control distribution of available power between your shields and energy weapons. Increased power to the shields will reduce damage from incoming fire. Reduced weapon power will adversely affect the range and lethality of energy based weapons. The on-board computer automatically analyses all available sensor information and provides you with a list of targets on the right multi-functional display (MFD). The option to track a single target on the HUD by selecting it is available. The multi-functional display on the left lists the weapons loadout currently available to you. The ASF2 is fitted as standard with: Against heavier targets, Alliance Command may issue the following additional weaponry: Finally, keep an eye on your damage indicator and adjust your shield recharge rate accordingly.
The default control setup in Space Combat is designed for a combination of stylus flight control and buttons (for firing and changing target/weapon) - The options for controls are much wider, so experiment with them and find a set-up that is best
for you! Space Combat has two modes of stylus control set from the options menu (Directional is active my default) Using the stylus you can also select the current weapon from the Weapons MFD on the left hand side, and targets from the Target MFD on the right. You can also fire the currently selected weapon by tapping the stylus rapidly in
the box around the crosshairs. The button controls are fully user configurable! Almost any button on the Palm may be used for any function in game - from the Options menu select "Buttons" and then tap on each control you wish to configure - Space Combat
even supports the directional controller and extra buttons of the Tapwave Zodiac!
3Dmgpl is a multi-platform 3D game engine used by Skwork's Shattered Worlds brand. The engine is available for Win32, WinCE (MIPS and ARM), Palm OS 3.5+ (68K) and Palm OS 5 (ARM) platforms.
On the Palm OS 5 platform 95% of the engine resides on the ARM side. Many other features of the engine include:
The 3Dmgpl engine can be easily ported to other embedded or development environments, and is particularly well suited for those platforms that lack hardware assisted rasterization features. Please contact Skwork Studio for more information on existing licensing options.
In Demo form, you can play missions 1 and 2 of Shattered Worlds: Space Combat for Palm completely free, as you decide whether you like it or not. To play higher missions, please purchase a registration code! Registering Online: For those that like the speed and convenience of buying of the internet, when you register for the game, you'll get a code which will unlock the game and remain valid for future upgrades. Go to the web page at
http://www.astraware.com/games/skwork/spacecombat/ for more details. You'll need to know your HotSync ID which you can find by running Shattered Worlds Space Combat, and going into the menu, and selecting the
'Register...' option. Your HotSync ID will be filled in for you below. When you register, Astraware will generate a key based on your ID, which will normally be sent out by email within 48 hours of you registering. When you receive your key, go to the same register option, and enter the key into the space
provided.
Release 1.1 : 11th February, 2004 Release 1.0 : 8th December, 2003
If you've got suggestions
about how to improve Astraware
Shattered Worlds: Space Combat for Palm - or with reports of any problems you've had,
then please contact us!
Shattered Worlds: Space Combat for Palm enquiries/feedback: spacecombat@astraware.com
Developed by Skwork Studio Additional Art support Baka Entertainment Astraware Thanks also go to the beta testers who helped make this game great!
This is a legal agreement between you, the end user, and Astraware Limited. Read this agreement very carefully. If you do not wish to accept this agreement, you may not use Shattered Worlds: Space Combat for Palm on a device or software emulator. Grant Of License Copyright Other Restrictions No Warranty
Astraware Ltd takes
no responsibility for any adverse effect that this software could cause
to your machine or the data on it: backup important data before using
Shattered Worlds: Space Combat for Palm.
Shattered Worlds: Space Combat for Palm is protected by copyright laws and international copyright treaties, as
well as other intellectual property laws and treaties.
Shattered Worlds: Space Combat for Palm is licensed, not sold. You may not reverse engineer, decompile, or disassemble this software. Written permission must be obtained before distribution of this game,
either in demo form or full form, through any online or offline methods.
Copyright 2003 Skwork Studio. Published by Astraware Ltd. - www.astraware.com.
Astraware and the planet logo are trademarks of
Astraware Limited. All rights reserved.
Introduction
How To Install
Shattered Worlds - the story so far...
Overview - The ASF2 Fighter craft
Be careful to adjust the recharge rate and watch your available weapons power or you may find yourself unarmed until the lasers recharge.
Controls Stylus Controls
Directional: Drag the stylus in the direction you wish the ship to turn, the more off centre the stylus the faster you turn. Bring the stylus back to the centre to stop turning.
Rotational: Drag the stylus up and down to pitch the ship up and down, dragging the stylus left and right rolls the ship in that direction! Again, the further off centre the faster the turn speed.Button Controls
Technical Info - for the Curious!
Registering
Release Revision History!
Feedback
Registration problems: registrations@astraware.com
General Astraware
enquiries: feedback@astraware.com
Contributors
Sergei Savchenko
Kate Lemch
Nikolay Savchenko
Developer Support: Kieren Smith
Compatibility Testing: Graham Harrison, John "Dougal" Keith
Software Licence Agreement
This License permits you to use Shattered Worlds: Space Combat for Palm on any single computer, provided the software is installed on only one handheld device at any time.
The software is owned by Astraware Limited. and is protected by United Kingdom copyright laws, international treaty provisions, and all other applicable national laws. You may not modify, adapt, translate, reverse engineer, decompile, dissasemble or otherwise attempt to discover the code and algorithms of the software.
You may not rent or lease the software, but you may transfer your rights under this license agreement on a permanent basis provided you transfer all copies of the software and all written materials and the recipient agrees to the terms of this license.
The software is delivered as is and Astraware Limited. makes no warranty as to its use or performance. Astraware Limited. does not, and cannot warrant the performance or results you may obtain by using the Software or its documentation. Astraware Limited. makes no warranties, express or implied, as to noninfringement of third party rights, merchantability, or fitness for any particular purpose. In no event will Astraware Limited. be liable to you for any consequential, incidental or special damages, or for any claim by any third party.
Legal
Astraware’s and its suppliers’ entire liability and your exclusive remedy
shall be, at Astraware’s option, either (a) return of the price paid, if
any, or (b) replacement of the product that does not meet the warranty and
which is returned to Astraware with a copy of your receipt. This warranty is
void if failure of the product has resulted from accident, abuse, or
misapplication. Any replacement software product will be warranted for the
remainder of the original warranty period or thirty (30) days, whichever is
longer. These remedies are not available without proof of purchase from an authorized
source.